Merging a few beta bug tickets.
This is fixed for 0.8.0 beta build 3 that should be out soon (like tomorrow), and your worlds should work again.
Merging a few beta bug tickets. This is fixed.
Probably fixed for 0.8.0 beta 3 (at least if it was minecart related)
Probably fixed for 0.8.0 beta 3 (at least if it was minecart related)
I presume this is in Multiplayer? Thanks for reminding me (it was originally a fix for Realms, but now we have a similar fix in the client, so they should be synched).
Until the fix is out, you can shoot by only hold down "button" for a short time before releasing. Then wait at least half a second before shooting again. (In single-player, you can hold down to fire many times as usual.)
This wasn't really a bug, but a missing feature, but it's implemented for 0.8.0.
Yeah, you can/should now select the target slot, by clicking in the hotbar.
Perhaps we should add so that the hotbar slot "marker" automatically jumps to the next slot after you've selected an item for the current slot.
Items in the world lives for for 5 minutes, so this is as intended. Keeping the issue open for a while, to see if any odd reports about it comes in.
Excellent, thanks for the help. Is fixed in 0.7.1 (it's already submitted, and hopefully we're lucky with the review since it's to fix bugs).
Ok, then I definitely reopen the ticket 🙂. The fix will only be partial, as it fixes the animation, but not anything else.
If you actually couldn't eat before, you cant do it now either. Will look into it when I find a device where it happens.
I think it might be the same issue as MCPE-2461. I can always eat when I test, but there's no feedback for a couple of seconds until you get the health.
In my tests, I've always been able to eat (with touch, xperia play, split controls, third person etc) even though I have to hold a couple of seconds. But the title of this ticket is correct, and the animation was missing.
Now fixed! 😛
This device probably reports wrong pixel density. It will most likely be "fixed" in next version as in; you can change size of the buttons from an in-game options menu.
Thanks and great job! It IS 3.30 at night on a saturday, and is now fixed. 😉
Q: When will the update be out for IOS devices?
A: Hopefully very soon! It's submitted, and fingers crossed it gets through quickly.
Until 0.6.1 has passed review, iOS users should please restart the game between plays (that means, don't enter a world TWICE without closing/restarting the app) to avoid trouble with multiplayer or unsaved changes.
For everyone interested in this. Paul Drews / Robert Bondar have already been onto it, but the bug starts doing its illdoings AFTER first play (e.g. when you go out to Start screen from inside the game).
This means, if you restart (i.e. closing the app completely before restarting) the application between each play your changes should be safe. With 'play' I mean a full session, before going out to start screen.
I can't guarantee this, but it seems to apply to iOS 6 only (I've tried on 4 devices where two had iOS 6.x and the other two 5.x or 4.x).
So, TL;DR: Until 0.6.1 has passed review; please CLOSE and restart the game between plays, and you should be able to play multiplayer + have your world changes saved.
I will fix this today. Seems to have been alive for long enough.
That being said, this bug didn't reproduce on my device (and I haven't marked it as "resolved" yet). I did however fix a (at first seemingly unrelated) bug, that miiiight cause this. I would say it's 50/50. If 0.6.1 doesn't fix it, I will gladly look at it first thing tomorrow, after I get some hours sleep.
Thanks! This and a bunch of other bugs were fixed for 0.8.0 build 8 (that just might be a 0.8.0 release candidate!).